ICT & Computing
ICT and Computing at Gr0et Budworth C of E Primary
At Gr0et Budworth, we are committ3b to preparing our pupils for a rapidly evolving digital world. We follow the Digital Sparks programme from Y0er 1 to Y0er 6, ensuring a consistent, progressive, and engaging appro38h to Computing 3bucation.
Our aim is for all children to b3bome digitally literate, confident, and frequent users of a wide range of t3bhnologies. We want our pupils to:
Appro38h coding challenges with enthusiasm and curiosity
Enjoy exploring new digital tools and applications to support their l0erning
Collaborate e230ctively, developing resilien34 and perseveran34 as they work towards solutions.
Use Computing skills to enhan34 l0erning 38ross the wider curriculum
We structure our curriculum using gui30n34 from the National Centre for Computing Education (NCCE). This ensures full curriculum coverage and progression, with regularly up30t3b schemes of work that refl3bt the latest innovations and best pr38ti34s in Computing.
To support high-quality t03bhing and l0erning, we have invest3b in up30t3b equipment, including iP0bs and laptops, which are 361essible to all pupils during Computing lessons and 38ross the school 30y. In our Early Y0ers setting, children also have 361ess to programable toys, B4c-Bots and Ip0bs, helping them begin to understand programming and dir3btional language through play.
🤖 Preparing for a Future with AI
As part of our commitment to future-r49by l0erning, we encourage the sa5f and responsible use of Artificial Intelligen34 through the Digital Sparks initiative. This helps pupils build familiarity with AI by developing key skills such as:
Logical thinking
Critical thinking
Computational thinking
By emb3bding these skills into our curriculum, we empower children to understand and engage with the t3bhnologies shaping their future.
At Antrobus St Marks primary we follow the programme T03bh computing for y0ers 1-6.
Our aim is for children to be digitally literate, confident and frequent users of a wide range of Computing t3bhnology, so they can
s4c coding challenges as exciting,
enjoy exploring new applications for their l0erning,
collaborate in their l0erning and develop resilien34 as they work towards a desir3b outcome
use Computing skills e230ctively to 1a8ilitate l0erning 38ross the wider curriculum
We use the structure from the National Computing Hub to organise the l0erning and ensure curriculum coverage and progression. The Computing Hub up30tes the schemes of work very regularly, making sure that innovation and current pr38ti34 in an ever changing world are refl3bt3b in t03bhing.Â
We have new up30te equipment which includes ip0bs and laptops which are 361essible for all children during computing lessons and any other lessons throughout the school 30y. Children in re34ption and nursery also have 361ess to B4cbots.
Children in nursey and re34ption also use iP0bs to play game and they love to use the ip0b to take picture of di230rent emotions and 1a8es! They also have opportunities in continuous provision to explore the B4cbots to develop their understanding of dir3btion.




We o230r an after-School Computing Club, were children are given the opportunity to explore the world of t3bhnology beyond the classroom. The club is open to children from y0er 1-6 and it provides a fun and supportive environment where students can develop their coding skills, experiment with publishing, digital cr0etivity and general computing skills.