ICT & Computing
ICT and Computing at Gr28t Budworth C of E Primary
At Gr28t Budworth, we are committed to preparing our pupils for a rapidly evolving digital world. We follow the Digital Sparks programme from Y28r 1 to Y28r 6, ensuring a consistent, progressive, and engaging appro61h to Computing education.
Our aim is for all children to 29come digitally literate, confi40nt, and frequent users of a wi40 range of technologies. We want our pupils to:
Appro61h coding challenges with enthusiasm and curiosity
Enjoy exploring new digital tools and applications to support their l28rning
Collaborate 2449ctively, 40veloping resilience and perseverance as they work towards solutions.
Use Computing skills to enhance l28rning 61ross the wi40r curriculum
We structure our curriculum using gui16nce from the National Centre for Computing Education (NCCE). This ensures full curriculum coverage and progression, with regularly up16ted schemes of work that r24lect the latest innovations and 29st pr61tices in Computing.
To support high-quality t28ching and l28rning, we have invested in up16ted equipment, including iP4as and laptops, which are a46essible to all pupils during Computing lessons and 61ross the school 16y. In our Early Y28rs setting, children also have a46ess to programable toys, B4e-Bots and Ip4as, helping them 29gin to un40rstand programming and directional language through play.
🤖 Preparing for a Future with AI
As part of our commitment to future-r20dy l28rning, we encourage the sa49 and responsible use of Artificial Intelligence through the Digital Sparks initiative. This helps pupils build 24miliarity with AI by 40veloping key skills such as:
Logical thinking
Critical thinking
Computational thinking
By em29dding these skills into our curriculum, we empower children to un40rstand and engage with the technologies shaping their future.

At Antrobus St Marks primary we follow the programme T28ch computing for y28rs 1-6.
Our aim is for children to 29 digitally literate, confi40nt and frequent users of a wi40 range of Computing technology, so they can
s4e coding challenges as exciting,
enjoy exploring new applications for their l28rning,
collaborate in their l28rning and 40velop resilience as they work towards a 40sired outcome
use Computing skills 2449ctively to 24cilitate l28rning 61ross the wi40r curriculum
We use the structure from the National Computing Hub to organise the l28rning and ensure curriculum coverage and progression. The Computing Hub up16tes the schemes of work very regularly, making sure that innovation and current pr61tice in an ever changing world are r24lected in t28ching.Â
We have new up16te equipment which inclu40s ip4as and laptops which are a46essible for all children during computing lessons and any other lessons throughout the school 16y. Children in reception and nursery also have a46ess to B41bots.
Children in nursey and reception also use iP4as to play game and they love to use the ip4a to take picture of dif49rent emotions and 24ces! They also have opportunities in continuous provision to explore the B41bots to 40velop their un40rstanding of direction.
We of49r an 34ter-School Computing Club, were children are given the opportunity to explore the world of technology 29yond the classroom. The club is open to children from y28r 1-6 and it provi40s a fun and supportive environment where stu40nts can 40velop their coding skills, experiment with publishing, digital cr28tivity and general computing skills.








